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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/ExpPack/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms ExpPack
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 4
ObjectTemplate.projectileTemplate ExpPackProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 3
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_demokit.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.loadSoundScript Sounds/ExpPack.ssc
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate ExpPackLod

rem ** Objects
ObjectTemplate.create SimpleObject ExpPackHandle
ObjectTemplate.geometry deto_hand_m1

ObjectTemplate.create SimpleObject ExpPackSimple
ObjectTemplate.geometry Shad_ExpPack

ObjectTemplate.create AnimatedBundle ExpPackComplex
ObjectTemplate.geometry ExpPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/ExpPack.ske

ObjectTemplate.create LodObject ExpPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ExpPackComplex
ObjectTemplate.addTemplate ExpPackSimple

ObjectTemplate.create Projectile ExpPackProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry ExpPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.timeToLive CRD_NONE/720/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 10
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 639
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExploGiga
ObjectTemplate.noFFSound 1




ObjectTemplate.create Projectile SuicideBombProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry ExpPack
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/1.0/0/0
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 25.0
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.damageType 1

ObjectTemplate.material 70
ObjectTemplate.material2 639
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.endEffectTemplate e_ExploGiga
ObjectTemplate.noFFSound 1

ObjectTemplate.create HandFireArms Suicidebomb
ObjectTemplate.itemIndex 7
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate SuicideBombProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_JapCharge_64x32.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
rem ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.loadSoundScript Sounds/Suicide.ssc
ObjectTemplate.createSkeleton animations/Detonator.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SuicidebombLod

ObjectTemplate.addTemplate KatanaYellFireArm