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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/Homies/Physics.con
ObjectTemplate.create Spring DCX_Homies_SpringL
ObjectTemplate.geometry DCX_Homies_Spring_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFDummyGrip
ObjectTemplate.setStrength 5
ObjectTemplate.setDamping 2
rem ObjectTemplate.createInvisible 1
ObjectTemplate.create Spring DCX_Homies_SpringR
ObjectTemplate.geometry DCX_Homies_Spring_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFDummyGrip
ObjectTemplate.setStrength 5
ObjectTemplate.setDamping 2
rem ObjectTemplate.createInvisible 1
ObjectTemplate.create Spring DCX_Homies_SpringU
ObjectTemplate.geometry DCX_Homies_Spring_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFDummyGrip
ObjectTemplate.setStrength 5
ObjectTemplate.setDamping 2
rem ObjectTemplate.createInvisible 1
ObjectTemplate.create Spring DCX_Homies_SpringD
ObjectTemplate.geometry DCX_Homies_Spring_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFDummyGrip
ObjectTemplate.setStrength 5
ObjectTemplate.setDamping 2
rem ObjectTemplate.createInvisible 1