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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/Nimitz/Physics.con


rem *** Nimitz_Engine ***
ObjectTemplate.create Engine Nimitz_Engine
ObjectTemplate.setNetworkableInfo NimitzEngineInfo
ObjectTemplate.loadSoundScript Sounds/NimitzEngine.ssc
ObjectTemplate.setMinRotation 0/0/-4000
ObjectTemplate.setMaxRotation 0/0/5000
ObjectTemplate.setMaxSpeed 0/0/5000
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETShip
ObjectTemplate.setTorque .2
ObjectTemplate.setDifferential .2
ObjectTemplate.setNoPropellerEffectAtSpeed 120

rem *** Nimitz_Rudder ***
ObjectTemplate.create Wing Nimitz_Rudder
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2

rem *** Nimitz_HullWing ***
ObjectTemplate.create Wing Nimitz_HullWing
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/-10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2

rem *** Nimitz_Floater ***
ObjectTemplate.create FloatingBundle Nimitz_Floater
ObjectTemplate.setHullHeight 1
ObjectTemplate.setFloatMaxLift 2
ObjectTemplate.setFloatMinLift 2
ObjectTemplate.setDragModifier 0