This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/RecoillessRifle/Weapons.con
rem ******************************************
rem - DesertCombat
rem - Version .39d
rem - April 16th 2003
rem - Revision 1
rem ******************************************
rem *** Recoilless Rifle ***
rem *** coded by diehardDanny
rem *** Tan made it more powerful with longer reload ***
ObjectTemplate.create FireArms RecoillessRifle
ObjectTemplate.setNetworkableInfo Vehicle_Recoil_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Recoilless_Gun
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.aiTemplate RecoillessRifle
ObjectTemplate.projectileTemplate RCL345_HESH_Projectile
ObjectTemplate.projectilePosition 0/.1/0.5
ObjectTemplate.magSize 15
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.roundOfFire 0.1428
ObjectTemplate.reloadtime 2
ObjectTemplate.recoilSpeed 5.0
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 0
ObjectTemplate.fireingforce 10
Rem *** Deviation Begin *****
ObjectTemplate.velocity 375
ObjectTemplate.setFireDev 0.7 0.3 0.048
ObjectTemplate.setMinDev 0.75
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 0
ObjectTemplate.addSkeletonIK Bip01_R_Hand .3/-0.1/-.05 -30/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -.5/-0.3/0 30/-100/-90
ObjectTemplate.addTemplate e_MuzzRCL_500g
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/1.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_MuzzRCL_500g_Back
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/-0.6
rem ObjectTemplate.setPosition 0/0.1/-6
rem ObjectTemplate.setRotation 179.99/0/0
ObjectTemplate.setFireCameraShakeAnimationState FireTank75CanonShake
rem *** Sound Mk19 ***
ObjectTemplate.loadSoundScript ../../../Handweapons/345RCL/Sounds/345RCL.ssc
rem *** RecoillessProjectile ***
ObjectTemplate.create Projectile RecoillessProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Vehicles/Common/Sounds/Projectile.ssc
ObjectTemplate.geometry BazookaRocket_T12
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 251
ObjectTemplate.material2 434
ObjectTemplate.radius 8
ObjectTemplate.ForceOnExplosion 1
rem - DesertCombat
rem - Version .39d
rem - April 16th 2003
rem - Revision 1
rem ******************************************
rem *** Recoilless Rifle ***
rem *** coded by diehardDanny
rem *** Tan made it more powerful with longer reload ***
ObjectTemplate.create FireArms RecoillessRifle
ObjectTemplate.setNetworkableInfo Vehicle_Recoil_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Recoilless_Gun
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.aiTemplate RecoillessRifle
ObjectTemplate.projectileTemplate RCL345_HESH_Projectile
ObjectTemplate.projectilePosition 0/.1/0.5
ObjectTemplate.magSize 15
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.roundOfFire 0.1428
ObjectTemplate.reloadtime 2
ObjectTemplate.recoilSpeed 5.0
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 0
ObjectTemplate.fireingforce 10
Rem *** Deviation Begin *****
ObjectTemplate.velocity 375
ObjectTemplate.setFireDev 0.7 0.3 0.048
ObjectTemplate.setMinDev 0.75
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 0
ObjectTemplate.addSkeletonIK Bip01_R_Hand .3/-0.1/-.05 -30/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -.5/-0.3/0 30/-100/-90
ObjectTemplate.addTemplate e_MuzzRCL_500g
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/1.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_MuzzRCL_500g_Back
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/-0.6
rem ObjectTemplate.setPosition 0/0.1/-6
rem ObjectTemplate.setRotation 179.99/0/0
ObjectTemplate.setFireCameraShakeAnimationState FireTank75CanonShake
rem *** Sound Mk19 ***
ObjectTemplate.loadSoundScript ../../../Handweapons/345RCL/Sounds/345RCL.ssc
rem *** RecoillessProjectile ***
ObjectTemplate.create Projectile RecoillessProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Vehicles/Common/Sounds/Projectile.ssc
ObjectTemplate.geometry BazookaRocket_T12
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 251
ObjectTemplate.material2 434
ObjectTemplate.radius 8
ObjectTemplate.ForceOnExplosion 1