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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/SA-7/Objects.con
rem ******************************************
rem - DesertCombat
rem - Version .5
rem - Revision 1
rem ******************************************
rem Created weapon - 10/22/03 - Tim B

** rem Visible SA-7 Projectile
ObjectTemplate.create SimpleObject SA-7Dummy
ObjectTemplate.geometry SA-7_Projectile

ObjectTemplate.create HandFireArms SA-7
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate DCX_StingerMissileHoming


ObjectTemplate.ForceOnExplosion 2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.AutomaticReset 1
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate SA-7ai
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.5
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.05/-0.02/0
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 3

rem *** added optic ***
ObjectTemplate.UseScope 1
ObjectTemplate.setScopeIcon "Crosshairs/1pNVG.dds"
ObjectTemplate.setSightIcon "Crosshairs/Eryx_sight.tga"
ObjectTemplate.setSniperSight 0

ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Panzerfaust250/Sounds/Panzerfaust250.ssc
ObjectTemplate.GUIIndex 5
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_bazooka_64x32.tga"
rem *** Tan changed ***
rem ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setCrossHairType CHTNone

Rem *** Deviation Begin *****

ObjectTemplate.velocity 300
ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.5

ObjectTemplate.minDevStanding 0.2
ObjectTemplate.minDevCrouching 0.1
ObjectTemplate.minDevLying 0.05

ObjectTemplate.subDevStanding 0.03
ObjectTemplate.subDevCrouching 0.05
ObjectTemplate.subDevLying 0.025

ObjectTemplate.addDevWalk 0.01
ObjectTemplate.addDevRun 0.02
ObjectTemplate.addDevJump 0.05
ObjectTemplate.addDevYaw 0.02
ObjectTemplate.addDevPitch 0.02
ObjectTemplate.addDevStrafe 0.01

ObjectTemplate.addDevFire 0.08
ObjectTemplate.subDev 0.01

Rem *** Deviation End *****

ObjectTemplate.createSkeleton animations/Panzerfaust100.ske
ObjectTemplate.useSkeletonPartAsMain SA-7
ObjectTemplate.addTemplate SA-7Lod

ObjectTemplate.addTemplate e_rocketFumeBack
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.fireInCameraDof 1


rem ** Objects

ObjectTemplate.create SimpleObject SA-7Trigger1
ObjectTemplate.geometry RPG7Trigger1

ObjectTemplate.create SimpleObject SA-7Trigger2
ObjectTemplate.geometry RPG7Trigger2

ObjectTemplate.create SimpleObject SA-7Rocket
ObjectTemplate.geometry RPG7Rocket

ObjectTemplate.create SimpleObject SA-7Simple
ObjectTemplate.geometry Shad_SA-7

rem *** added Dummy Object
ObjectTemplate.create SimpleObject SA-7RocketDummy
ObjectTemplate.geometry SA-7Rocket


ObjectTemplate.create AnimatedBundle SA-7Complex
ObjectTemplate.geometry SA-7
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Panzerfaust100.ske
ObjectTemplate.addTemplate SA-7Trigger1
ObjectTemplate.bindToSkeletonPart Trigger1
ObjectTemplate.addTemplate SA-7Trigger2
ObjectTemplate.bindToSkeletonPart Trigger2
rem ObjectTemplate.addTemplate SA-7Rocket
rem ObjectTemplate.bindToSkeletonPart rocket

ObjectTemplate.create LodObject SA-7Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SA-7Complex
ObjectTemplate.addTemplate SA-7Simple