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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/Sg44/Sg44.inc
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,92x33mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 30
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 9
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.06/-0.01/0.05
ObjectTemplate.soldierCameraPosition -0.04/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.useScope 1
ObjectTemplate.setScopeIcon "Crosshairs/stg44.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTNone
Rem *** Deviation Begin *****
ObjectTemplate.velocity 715
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 10 1.2 0.3
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.65
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/sg44.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate Sg44Lod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.04/0.30
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,92x33mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 30
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 9
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.06/-0.01/0.05
ObjectTemplate.soldierCameraPosition -0.04/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.useScope 1
ObjectTemplate.setScopeIcon "Crosshairs/stg44.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTNone
Rem *** Deviation Begin *****
ObjectTemplate.velocity 715
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 10 1.2 0.3
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.65
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/sg44.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate Sg44Lod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.04/0.30
ObjectTemplate.setRotation 0/0/0