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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/ZPU-4/Geometries.con
rem ******************************************
rem - DesertCombat
rem - Version .39
rem - July 15th
rem - Revision 1
rem ******************************************

renderer.beginGlobalCluster ZPU-4

GeometryTemplate.create StandardMesh ZPU-4_Gun
GeometryTemplate.file \DesertCombat\CarrierZPU\ZPU-4_Gun
geometryTemplate.cullFactor 0.15
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.setLodDistance 4 200
GeometryTemplate.setLodDistance 5 300

GeometryTemplate.create StandardMesh ZPU-4_Barrel
GeometryTemplate.file \DesertCombat\CarrierZPU\ZPU-4_Barrel
geometryTemplate.cullFactor 0.05
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.setLodDistance 4 200
GeometryTemplate.setLodDistance 5 300

GeometryTemplate.create StandardMesh ZPU-4_Base
GeometryTemplate.file \DesertCombat\CarrierZPU\ZPU-4_Base
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.setLodDistance 4 200
GeometryTemplate.setLodDistance 5 300

renderer.endGlobalCluster