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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/ZPU-4/Sounds/High/ShilkaCannon.ssc
newPatch
########################################################################################################
### Fire ###
############
load @ROOT/Sound/@RTD/silence.wav
volume 0
#########################################################################################################
### Reload ###
##############
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
##########################################################################################################
### Release ###
###############
newPatch
load @ROOT/Sound/@RTD/DesertCombat/shilka/shilka_release.wav
minDistance 50
dopplerOff
priority 8
relativePosition 0/0/2
volume 1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 25
param 35
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/tigerrev.wav
minDistance 50
dopplerOff
priority 5
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 25
param 35
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 100
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/tigerrev.wav
minDistance 50
dopplerOff
priority 3
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 100
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 300
param 400
param 1
param -1
endEffect
###########################################################################################################
### Shell Bounce ###
####################
newPatch
load @ROOT/Sound/@RTD/DesertCombat/A10/C_A10_Shell.wav
volume 1
############################
### Mashine gun distance ###
############################
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
###########################################################################################################
### Fire Loop ###
#################
newPatch
load @ROOT/Sound/@RTD/DesertCombat/shilka/shilka_loop_m.wav
minDistance 20
loop
dopplerOff
priority 10
randomStartPitch 0 / 0
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 10
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/DesertCombat/shilka/shilka_loop_m.wav
minDistance 75
loop
dopplerOff
priority 8
randomStartPitch 0 / 0
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 10
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 150
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/DesertCombat/shilka/shilka_loop_dst.wav
minDistance 75
loop
dopplerOff
priority 6
randomStartPitch 0 / 0
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 150
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 250
param 250
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/DesertCombat/shilka/shilka_loop_dst.wav
minDistance 75
loop
dopplerOff
priority 3
randomStartPitch 0 / 0
relativePosition 0/0/2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 250
param 250
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 300
param 400
param 1
param -1
endEffect