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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/1p_00_120mm_JPNMBT_reticule_m1.rs
subshader "1p_PanzerIV_Gunner_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Sherman_view";
}
subshader "1p_jap_cockpit_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
alphaTestRef 0.7;
texture "texture/1p_TankAimRED";
}
subshader "1p_jap_cockpit_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/1p_TankAimUS";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Sherman_view";
}
subshader "1p_jap_cockpit_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
alphaTestRef 0.7;
texture "texture/1p_TankAimRED";
}
subshader "1p_jap_cockpit_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/1p_TankAimUS";
}