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		Archives/bf1942/levels/DC_Urban_Siege.rfa
	
		bf1942/levels/DC_Urban_Siege/standardmesh/1p_360scope_m1.rs
	
		
		subshader "1p_360scope_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Black_L";
}
		
		
subshader "1p_360scope_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/1p_TankB_GunnerA_I";
}
		
		
		
		
		
	
	
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Black_L";
}
subshader "1p_360scope_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/1p_TankB_GunnerA_I";
}