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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/1p_cockpit_F-15J.rs
subshader "mat4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/F-15J";
}

subshader "mat5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/F-15J_2";
}

subshader "mat6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/me262_fus_m1";
}

subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.325;
   texture "texture/F-15J_2";
}