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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Bmp3_L_track_m1.rs
subshader "Bmp3_L_track_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/BMP3_Tracks";
}
subshader "Bmp3_L_track_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
transparent true;
twosided true;
alphaTestRef 0.7;
sortedblend true;
texture "texture/BMP3_Tracks";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/BMP3_Tracks";
}
subshader "Bmp3_L_track_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
transparent true;
twosided true;
alphaTestRef 0.7;
sortedblend true;
texture "texture/BMP3_Tracks";
}