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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Bmp3_R_whl_1_m1.rs
subshader "Bmp3_R_whl_1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   transparent true;
   alphaTestRef 0.7;
   sortedblend true;
   texture "texture/BMP3_whl_all";
}