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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Bmp3_hull_L1.rs
subshader "Bmp3_hull_L1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Body";
}
subshader "Bmp3_hull_L1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Tracks";
}
subshader "Bmp3_hull_L1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Turret";
}
subshader "Bmp3_hull_L1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_whl_all";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Body";
}
subshader "Bmp3_hull_L1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Tracks";
}
subshader "Bmp3_hull_L1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_Turret";
}
subshader "Bmp3_hull_L1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BMP3_whl_all";
}