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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Bmp3_hull_M1.rs
subshader "material_0" "StandardMesh/Default"
{
   texture "texture/BMP3_Body";
   materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
   materialSpecular 1.0 1.0 1.0;
}