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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DC_pickup-wreck1_m1.rs
subshader "DC_pickup-wreck1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "Texture/DesertCombat/Buildings/staticpickup_wreck";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "Texture/DesertCombat/Buildings/staticpickup_wreck";
}