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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DC_roadbarrier1_m1.rs
subshader "DC_roadbarrier1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/iggy-apt2stairs1";
}