This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/BMP1/bmp1_hullwreck.rs
subshader "bmp1_hullwreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/DesertCombat/BMP1/bmp1_wreck_hull";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/DesertCombat/BMP1/bmp1_wreck_hull";
}