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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/BMP1/bmp1_trackL_m1.rs
subshader "BMP1_TrackL_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
texture "texture/DesertCombat/BMP1/bmp1_outer_tracks";
}
subshader "BMP1_TrackL_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
texture "texture/DesertCombat/BMP1/bmp1_inner_tracks";
}
subshader "BMP1_TrackL_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
twosided true;
texture "texture/DesertCombat/BMP1/bmp1_teeth";
}
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
texture "texture/DesertCombat/BMP1/bmp1_outer_tracks";
}
subshader "BMP1_TrackL_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
texture "texture/DesertCombat/BMP1/bmp1_inner_tracks";
}
subshader "BMP1_TrackL_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .5 .5 .5;
twosided true;
texture "texture/DesertCombat/BMP1/bmp1_teeth";
}