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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/BMP2/BMP2_TrackL_M1.rs
subshader "BMP2_TrackL_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/BMP2/track_out";
}
subshader "BMP2_TrackL_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/BMP2/track_ins";
}
subshader "BMP2_TrackL_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   texture "texture/DesertCombat/BMP2/track_Tris";
}