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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/BMP2/BMP2_TrackR_M1.rs
subshader "BMP2_TrackR_M1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/BMP2/track_out";
}
subshader "BMP2_TrackR_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/BMP2/track_ins";
}
subshader "BMP2_TrackR_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/DesertCombat/BMP2/track_Tris";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/BMP2/track_out";
}
subshader "BMP2_TrackR_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DesertCombat/BMP2/track_ins";
}
subshader "BMP2_TrackR_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/DesertCombat/BMP2/track_Tris";
}