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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/CarrierZPU/ZPU-4_Barrel.rs
subshader "material_0" "StandardMesh/Default"
{
   texture "texture/DesertCombat/ZPU-4/ZPU4";
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
}