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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/PKM/pkm_main.rs
subshader "pkm_main_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.105882 0.105882 0.105882;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/PKM/pkmskin";
}