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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/Pickup/Pickup_hull3_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/DesertCombat/Pickup/texture3";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
{
texture "texture/DesertCombat/Pickup/texture3";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}