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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/Pickup/Pickup_windows.rs
subshader "Pickup_windows_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   envmap true;
   depthwrite false;
   twosided true;
   texture "texture/DesertCombat/Pickup/windowdirt";
}