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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/Pickup/Pickup_windows.rs
subshader "Pickup_windows_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
envmap true;
depthwrite false;
twosided true;
texture "texture/DesertCombat/Pickup/windowdirt";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
envmap true;
depthwrite false;
twosided true;
texture "texture/DesertCombat/Pickup/windowdirt";
}