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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/Stinger/1p_StingerMiss_m1.rs
subshader "1p_StingerMiss_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.157 0.157 0.157;
materialSpecularPower 13;
materialDiffuse 1 1 1;
envmap true;
texture "texture/DesertCombat/Stinger/stinger_miss";
}
subshader "1p_StingerMiss_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.157 0.157 0.157;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.67;
envmap true;
texture "texture/DesertCombat/Stinger/stinger_miss";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.157 0.157 0.157;
materialSpecularPower 13;
materialDiffuse 1 1 1;
envmap true;
texture "texture/DesertCombat/Stinger/stinger_miss";
}
subshader "1p_StingerMiss_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.157 0.157 0.157;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.67;
envmap true;
texture "texture/DesertCombat/Stinger/stinger_miss";
}