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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/DesertCombat/Stinger/1p_StingerMiss_m1.rs
subshader "1p_StingerMiss_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.157 0.157 0.157;
   materialSpecularPower 13;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/DesertCombat/Stinger/stinger_miss";
}

subshader "1p_StingerMiss_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.157 0.157 0.157;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.67;
   envmap true;
   texture "texture/DesertCombat/Stinger/stinger_miss";
}