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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Dragonov_Base_m1.rs
subshader "dragunov_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/SVDnew/tex_4188_4";
}

subshader "dragunov_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/SVDnew/tex_4206_4";
}

subshader "dragunov_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/SVDnew/tex_4368_4";
}

subshader "dragunov_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/SVDnew/tex_4350_4";
}

subshader "dragunov_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/SVDnew/tex_2700_4";
}

subshader "dragunov_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   envmap true;
   depthwrite false;
   twosided true;
   texture "texture/DesertCombat/VSS2/scope";
}

subshader "dragunov_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   envmap true;
   depthwrite false;
   twosided true;
   texture "texture/DesertCombat/VSS2/scope";
}