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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Handweapons/AK74/real_ak74_sc_simple.rs
subshader "real_ak74_sc_simple_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DesertCombat/AK47/ak47simple";
}
subshader "real_ak74_sc_simple_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/RealMod/AK74/AK74_scope";
}
subshader "real_ak74_sc_simple_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/RealMod/AK74/AK74_mount";
}
subshader "real_ak74_sc_simple_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/DesertCombat/AKS-74U/aks74u";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DesertCombat/AK47/ak47simple";
}
subshader "real_ak74_sc_simple_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/RealMod/AK74/AK74_scope";
}
subshader "real_ak74_sc_simple_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/RealMod/AK74/AK74_mount";
}
subshader "real_ak74_sc_simple_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/DesertCombat/AKS-74U/aks74u";
}