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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Handweapons/M4A1/M4A1M203_l1.rs
subshader "M4A1M203_l1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/m4a1";
}
subshader "M4A1M203_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/m4a1magg";
}
subshader "M4A1M203_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/carryhandle";
}
subshader "M4A1M203_l1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/grensight";
}
subshader "M4A1M203_l1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/grenadelauncher";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/m4a1";
}
subshader "M4A1M203_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/m4a1magg";
}
subshader "M4A1M203_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/carryhandle";
}
subshader "M4A1M203_l1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/grensight";
}
subshader "M4A1M203_l1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Handweapons/M4A1/grenadelauncher";
}