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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Handweapons/M4A1/M4A1Scoped_l1.rs
subshader "M4A1Scoped_l1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Handweapons/M4A1/m4a1";
}

subshader "M4A1Scoped_l1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Handweapons/M4A1/m4a1magg";
}

subshader "M4A1Scoped_l1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Handweapons/M4A1/aimpoint";
}