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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Handweapons/PKM/dcr_pkm.rs
subshader "dcr_pkm_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/DesertCombat/PKM/pkmskin";
}
subshader "dcr_pkm_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapons/PKM/DCR-PKM";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/DesertCombat/PKM/pkmskin";
}
subshader "dcr_pkm_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapons/PKM/DCR-PKM";
}