This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Handweapons/PKM/dcr_pkm.rs
subshader "dcr_pkm_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/PKM/pkmskin";
}

subshader "dcr_pkm_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Handweapons/PKM/DCR-PKM";
}