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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Kit_AK74_GP30.rs
subshader "Kit_AK74_GP30_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/AK74";
}
subshader "Kit_AK74_GP30_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/AK74mag";
}
subshader "Kit_AK74_GP30_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/shotgunshell";
}
subshader "Kit_AK74_GP30_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/GP30";
}
subshader "Kit_AK74_GP30_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/shotgunshell";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/AK74";
}
subshader "Kit_AK74_GP30_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/AK74mag";
}
subshader "Kit_AK74_GP30_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/shotgunshell";
}
subshader "Kit_AK74_GP30_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/GP30";
}
subshader "Kit_AK74_GP30_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/shotgunshell";
}