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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/PilotHelmet.rs
subshader "PilotHelmet_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/PilotHelmet";
}
subshader "PilotHelmet_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
texture "texture/PilotHelmetVisor";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/PilotHelmet";
}
subshader "PilotHelmet_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
texture "texture/PilotHelmetVisor";
}