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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/PoE/Handweapons/RPG29/RPG29_Base_m1.rs
subshader "RPG29_Base_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/PoE/Handweapons/RPG29/RPG29_Main";
}
subshader "RPG29_Base_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/PoE/Handweapons/RPG29/RPG29_Handle";
}
subshader "RPG29_Base_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 1 1 1;
materialSpecularPower 4;
glossmapinalphadiffuse true;
texture "texture/W_rpg7v";
}
subshader "RPG29_Base_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse .1 .2 .2;
materialSpecular 1 1 1;
materialSpecularPower 180;
cubemap "texture/env_default.rcm";
opacity .2;
depthwrite true;
transparent false;
reflectivity .5;
selfillum .1 .2 .3 0;
texture "texture/W_GunLens";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/PoE/Handweapons/RPG29/RPG29_Main";
}
subshader "RPG29_Base_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/PoE/Handweapons/RPG29/RPG29_Handle";
}
subshader "RPG29_Base_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 1 1 1;
materialSpecularPower 4;
glossmapinalphadiffuse true;
texture "texture/W_rpg7v";
}
subshader "RPG29_Base_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse .1 .2 .2;
materialSpecular 1 1 1;
materialSpecularPower 180;
cubemap "texture/env_default.rcm";
opacity .2;
depthwrite true;
transparent false;
reflectivity .5;
selfillum .1 .2 .3 0;
texture "texture/W_GunLens";
}