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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/PoE/Handweapons/RPG29/RPG29_Base_m1.rs
subshader "RPG29_Base_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/PoE/Handweapons/RPG29/RPG29_Main";
}

subshader "RPG29_Base_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/PoE/Handweapons/RPG29/RPG29_Handle";
}

subshader "RPG29_Base_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 1 1 1;
   materialSpecularPower 4;
   glossmapinalphadiffuse true;
   texture "texture/W_rpg7v";
}

subshader "RPG29_Base_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse .1 .2 .2;
   materialSpecular 1 1 1;
   materialSpecularPower 180;
   cubemap "texture/env_default.rcm";
   opacity .2;
   depthwrite true;
   transparent false;
   reflectivity .5;
   selfillum .1 .2 .3 0;
   texture "texture/W_GunLens";
}