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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Rus_hippack_m1.rs
subshader "JGSDF_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_rus_o";
}
subshader "JGSDF_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ammobag_rus_Z";
}
subshader "JGSDF_hippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/pistolbag_ger_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_rus_o";
}
subshader "JGSDF_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ammobag_rus_Z";
}
subshader "JGSDF_hippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/pistolbag_ger_o";
}