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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/T-72_body_m1.rs
subshader "mat3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/T-72";
}

subshader "mat4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.387 0.387 0.387;
   materialSpecularPower 6.25;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.95;
   texture "texture/T-72";
}

subshader "mat6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/IS3_Hull01";
}

subshader "mat7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/T-72_2";
}

subshader "mat8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/eod_woodenbunker";
}