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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/USI_T62_Hull_l1.rs
subshader "USI_T62_Hull_l1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   texture "texture/USI_T62_hull";
}

subshader "USI_T62_Hull_l1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   texture "texture/USI_T62_turret";
}

subshader "USI_T62_Hull_l1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   texture "texture/USI_T62_wheels";
}

subshader "USI_T62_Hull_l1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   texture "texture/t34bo_f";
}

subshader "USI_T62_Hull_l1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   texture "texture/t34bI_f";
}

subshader "USI_T62_Hull_l1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.235294 0.235294 0.235294;
   materialSpecularPower 6.5;
   twosided true;
   texture "texture/T32BTo";
}