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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/USI_T62_turret.rs
subshader "material_0" "StandardMesh/Default"
{
   texture "texture/USI_T62_turret";
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.23529399931430817 0.23529399931430817 0.23529399931430817;
   materialSpecularPower 6.5;
}