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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/UZI2.rs
subshader "Colt_Base_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/tomM1A1";
}
subshader "Colt_Base_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/FG42";
}
subshader "Colt_Base_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/MP40-II_r";
}
subshader "Colt_Base_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/Uzi";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/tomM1A1";
}
subshader "Colt_Base_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/FG42";
}
subshader "Colt_Base_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/MP40-II_r";
}
subshader "Colt_Base_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
envmap true;
texture "texture/Uzi";
}