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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Vehicles/KA52/KA52_CP.rs
subshader "KA52_CP_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Ka52/Ka-52_CP";
}
subshader "KA52_CP_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
sortedBlend true;
depthWrite false;
texture "texture/Vehicles/Ka52/Ka-52_CP_Glass";
}
subshader "KA52_CP_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.0 0.0 0.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
transparent true;
materialambient 1 1 1;
opacity 0.2;
sortedblend true;
depthWrite false;
reflectivity 0.8;
selfillum .5 .5 .5 0.01;
cubemap "texture/env_default.rcm";
texture "texture/Vehicles/Ka52/Ka-52_CP_Glass";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Ka52/Ka-52_CP";
}
subshader "KA52_CP_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
sortedBlend true;
depthWrite false;
texture "texture/Vehicles/Ka52/Ka-52_CP_Glass";
}
subshader "KA52_CP_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.0 0.0 0.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
transparent true;
materialambient 1 1 1;
opacity 0.2;
sortedblend true;
depthWrite false;
reflectivity 0.8;
selfillum .5 .5 .5 0.01;
cubemap "texture/env_default.rcm";
texture "texture/Vehicles/Ka52/Ka-52_CP_Glass";
}