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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/Vehicles/KA52/ka52_main_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/Vehicles/KA52/KA52_CP";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Vehicles/KA52/KA52";
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.8999999761581421 0.8999999761581421 0.8999999761581421;
materialSpecularPower 15.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Vehicles/KA52/KA52_WS";
transparent true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 4.0;
}
{
texture "texture/Vehicles/KA52/KA52_CP";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Vehicles/KA52/KA52";
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.8999999761581421 0.8999999761581421 0.8999999761581421;
materialSpecularPower 15.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Vehicles/KA52/KA52_WS";
transparent true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 4.0;
}