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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/WindDust_m2.rs
subshader "WindDust_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.145098 0.145098 0.145098;
blendSrc sourceAlpha;
blendDest invsourceAlpha;
transparent true;
depthWrite false;
alphaTestRef 0.5;
texture "texture/E_dustwind_I";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.145098 0.145098 0.145098;
blendSrc sourceAlpha;
blendDest invsourceAlpha;
transparent true;
depthWrite false;
alphaTestRef 0.5;
texture "texture/E_dustwind_I";
}