This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/WindDust_m2.rs
subshader "WindDust_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.145098 0.145098 0.145098;
   blendSrc sourceAlpha;
   blendDest invsourceAlpha;
   transparent true;
   depthWrite false;
   alphaTestRef 0.5;
   texture "texture/E_dustwind_I";
}