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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/dc_iraqitruck1_m2.rs
subshader "dc_iraqitruck1_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/Ural_Civ";
}
subshader "dc_iraqitruck1_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/Tank2";
}
subshader "dc_iraqitruck1_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/LoadingArea";
}
subshader "dc_iraqitruck1_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/DC-cargo-body1";
}