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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/g3s_l1.rs
subshader "g3s_l1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/g3a3_main_L1";
}
subshader "g3s_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/g3a3_main_L1";
}
subshader "g3s_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/G3_Scope_L1";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/g3a3_main_L1";
}
subshader "g3s_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/g3a3_main_L1";
}
subshader "g3s_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.58 0.58 0.58;
texture "texture/G3_Scope_L1";
}