This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/kit_ak74_sc.rs
subshader "kit_ak74_sc_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.105882 0.105882 0.105882;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/AK47/ak47";
}

subshader "kit_ak74_sc_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 100.0;
   texture "texture/RealMod/AK74/AK74_scope";
}

subshader "kit_ak74_sc_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 100.0;
   texture "texture/RealMod/AK74/AK74_mount";
}

subshader "kit_ak74_sc_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.105882 0.105882 0.105882;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/AKS-74U/aks74u";
}

subshader "kit_ak74_sc_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.105882 0.105882 0.105882;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/AKS-74U/aks74u";
}