This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/sishu_bin.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/FH-cola";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1875 0.1875 0.1875;
materialSpecularPower 15.0;
envmap true;
texture "texture/pega_winebottle1";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/FH-cola";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1875 0.1875 0.1875;
materialSpecularPower 15.0;
envmap true;
texture "texture/pega_winebottle1";
}