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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/urb_aptblock1_m1.rs
subshader "urb_aptblock1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-wall-windows3";
}
subshader "urb_aptblock1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-wall-empty3";
}
subshader "urb_aptblock1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-sidewalk-wall";
}
subshader "urb_aptblock1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
alphaTestRef 0.7;
texture "texture/city_apt-door-misc3";
}
subshader "urb_aptblock1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-roof3";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-wall-windows3";
}
subshader "urb_aptblock1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-wall-empty3";
}
subshader "urb_aptblock1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-sidewalk-wall";
}
subshader "urb_aptblock1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
alphaTestRef 0.7;
texture "texture/city_apt-door-misc3";
}
subshader "urb_aptblock1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/city_apt-roof3";
}