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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/urb_aptblock8_m2.rs
subshader "urb_aptblock8_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "texture/urb_aptblock8_m2";
}