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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/urb_sacral_m1.rs
subshader "urb_sacral_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/redbrick2";
}
subshader "urb_sacral_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/redbrick1";
}
subshader "urb_sacral_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mkt-wall-empty2";
}
subshader "urb_sacral_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mkt-wall-empty1";
}
subshader "urb_sacral_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mosque-gold1";
}
subshader "urb_sacral_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mosque-interior1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/redbrick2";
}
subshader "urb_sacral_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/redbrick1";
}
subshader "urb_sacral_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mkt-wall-empty2";
}
subshader "urb_sacral_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mkt-wall-empty1";
}
subshader "urb_sacral_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mosque-gold1";
}
subshader "urb_sacral_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/city_mosque-interior1";
}