This page is under construction
Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/uzi_bolt.rs
subshader "Colt_Mantel_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Thom_o";
}